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GPU Accelerated Raytracer

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Power Point Walkthrough

A powerpoint presentation that takes a look inside the design of Taylor's GPU Accelerated Raytracer, while also providing a short, but in-depth, analysis of the advantages of using such software in real applications.

Video of Gameplay

In this video, the player attempts to navigate around the bouncing balls in the environment.  While it may seem like there are dozens of balls in the scene, in actuality, there are only three red balls, three green balls, and three blue balls

 

This is due to the fact that the game takes place in a completely reflective room, which accurately reflects all of the balls along the walls, floor, and ceiling.  These reflections are all thanks to the raytracing algorithm, which when sped up with the GPU, can make a simplistic, but beautifully rendered, first-person shooter.

GPU Accelerated Raytracing
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